//==============================================================================
// goat_anim.txt
//==============================================================================

//==============================================================================
define Effect
{
	SetSelector
	{
		CultureLogic none/Egyptian
		set hotspot
		{
			version
			{
				Visualparticle SFX E Pharoah Animal Conversion
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX E Set Gaia animal
			}
		}
	}
}

//==============================================================================
anim Birth
{
   SetSelector
	{
		CultureLogic none/Egyptian
	   SetSelector
	   {
		  set hotspot
		  {
			 version
			 {
				Visual Animal Goat_idleA
					connect CHIN Effect hotspot
			 }
		  }
	   }
	   SetSelector
	   {
		  set hotspot
		  {
			 version
			 {
				Visual Animal goatnubian_idleA
					connect CHIN Effect hotspot
			 }
		  }
	   }
   }
}

//==============================================================================
anim bored
{	
   SetSelector
	{
		CultureLogic none/Egyptian
	   SetSelector
	   {
		  InventoryLogic 99 100
		  set hotspot
		  {
			 version
			 {
				  Visual Animal Goat_boredA
			 }
		   }
		  set hotspot
		  {
			 version
			 {
				Visual Animal Goat Fat_boredA
			 }
		   }
	   }
	   SetSelector
	   {
		  InventoryLogic 99 100
		  set hotspot
		  {
			 version
			 {
				  Visual Animal goatnubian_boredA
				  Length 4.00
			 }
		   }
		  set hotspot
		  {
			 version
			 {
				Visual Animal goatnubian Fat_boredA
				  Length 4.00
			 }
		   }
	   }
   }
}

//==============================================================================
anim Gatherbush
{	
   SetSelector
	{
		CultureLogic none/Egyptian
	   SetSelector
	   {
		  InventoryLogic 99 100
		  set hotspot
		  {
			 version
			 {
				  Visual Animal Goat_boredA
						tag GenericSound 0.67 true
						tag SpecificSoundSet 0.50 false HerdableForage checkVisible
			 }
		   }
		  set hotspot
		  {
			 version
			 {
				Visual Animal Goat Fat_boredA
						tag GenericSound 0.67 true
						tag SpecificSoundSet 0.50 false HerdableForage checkVisible
			 }
		   }
	   }
	   SetSelector
	   {
		  InventoryLogic 99 100
		  set hotspot
		  {
			 version
			 {
				  Visual Animal goatnubian_boredA
						tag GenericSound 0.67 true
						tag SpecificSoundSet 0.50 false HerdableForage checkVisible
				  Length 4.00
			 }
		   }
		  set hotspot
		  {
			 version
			 {
				Visual Animal goatnubian Fat_boredA
						tag GenericSound 0.67 true
						tag SpecificSoundSet 0.50 false HerdableForage checkVisible
				  Length 4.00
			 }
		   }
	   }
   }
}

//==============================================================================
anim death
{
   SetSelector
	{
		CultureLogic none/Egyptian
	   SetSelector
	   {
		  InventoryLogic 99 100
		  set hotspot
		  {
			 version
			 {
				  Visual Animal Goat_deathA
			 }
		   }
		  set hotspot
		  {
			 version
			 {
				Visual Animal Goat Fat_deathA
			 }
		   }
	   }
	   SetSelector
	   {
		  InventoryLogic 99 100
		  set hotspot
		  {
			 version
			 {
				  Visual Animal goatnubian_deathA
			 }
		   }
		  set hotspot
		  {
			 version
			 {
				Visual Animal goatnubian Fat_deathA
			 }
		   }
	   }
	}
}

//==============================================================================
anim walk
{
   SetSelector
	{
		CultureLogic none/Egyptian
	   SetSelector
	   {
		  InventoryLogic 99 100
		  set hotspot
		  {
			 version
			 {
				  Visual Animal Goat_walkA
				tag FootstepLeft 0.30 true   
				tag FootstepRight 0.80 true   
			 }
		   }
		  set hotspot
		  {
			 version
			 {
				Visual Animal Goat Fat_walkA
				tag FootstepLeft 0.30 true   
				tag FootstepRight 0.80 true   
			 }
		   }
	   }
	   SetSelector
	   {
		  InventoryLogic 99 100
		  set hotspot
		  {
			 version
			 {
				  Visual Animal goatnubian_walkA
				tag FootstepLeft 0.30 true   
				tag FootstepRight 0.80 true   
				  Length 0.75
			 }
		   }
		  set hotspot
		  {
			 version
			 {
				Visual Animal goatnubian Fat_walkA
				tag FootstepLeft 0.30 true   
				tag FootstepRight 0.80 true   
				  Length 0.75
			 }
		   }
	   }
	}
}

//==============================================================================
anim idle
{
   SetSelector
	{
		CultureLogic none/Egyptian
	   SetSelector
	   {
		  InventoryLogic 99 100
		  set hotspot
		  {
			 version
			 {
				  Visual Animal Goat_idleA
			 }
			 version
			 {
				  Visual Animal Goat_idleB
			 }
			 version
			 {
				  Visual Animal Goat_idleC
			 }
		  }
		  set hotspot
		  {
			 version
			 {
				Visual Animal Goat Fat_IdleA
			 }
			 version
			 {
				Visual Animal Goat Fat_IdleB
			 }
			 version
			 {
				Visual Animal Goat Fat_IdleC
			 }
		  }
	   }
	   SetSelector
	   {
		  InventoryLogic 99 100
		  set hotspot
		  {
			 version
			 {
				  Visual Animal goatnubian_idleA
				  Length 4.00
			 }
			 version
			 {
				  Visual Animal goatnubian_idleB
				  Length 4.00
			 }
			 version
			 {
				  Visual Animal goatnubian_idleC
				  Length 4.00
			 }
		  }
		  set hotspot
		  {
			 version
			 {
				Visual Animal goatnubian Fat_IdleA
				  Length 4.00
			 }
			 version
			 {
				Visual Animal goatnubian Fat_IdleB
				  Length 4.00
			 }
			 version
			 {
				Visual Animal goatnubian Fat_IdleC
				  Length 4.00
			 }
		  }
	   }
	}
}
